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2009 TSHFT Space Wolves battle reports (1 viewing) (1) Guests
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TOPIC: 2009 TSHFT Space Wolves battle reports
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Dusldorf (User)
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Gender: Male lorindole@gmail.com Location: Seattle Birthdate: 1988-08-05
2009 TSHFT Space Wolves battle reports 1 Year, 5 Months ago  
My army: Space Wolves
-Wolf Lord Dusldorf with frost blade, storm shield, bike, runic armor, runic charm, wolf pelt, frag grenades
-Battle leader with frost blade, terminator armor, cyclone missile launcher, runic charm, wolf tooth necklace, wolf pelt
-Ven Dread with assault cannon, heavy flamer, extra armor, smoke launchers
-6x Wolf Scouts with frags, 2 power weapons, flamer, melta bombs
-Iron clad with heavy flamer, chain fist, drop pod
-8x Blood claws with 2 fists, flamer, rhino with extra armor and smoke
-14x Blood claws with 3 fists, flamer
-8x Grey Hunters with 2 plasma pistols, meltagun, power weapon, power fist, drop pod
-2 attack bikes with multi-meltas
-Land speeder with multi-melta
-Leman russ exterminator with hull and sponson heavy bolters, extra armor, smoke

I’ve never written a battle report before, so this one turned out a lot longer than I thought it would. The next ones will be much shorter.

Round 1: Annihilation + Stand Off (short table edge deployment)

Secondary _object_ive: Perilous Sky (+2 battle points for each fast attack choice you have over your opponent alive at the end of the game)

Board terrain consisted of three forests and a “high grass” patch of terrain that only afforded 5+ cover. Stand off deployment divides the board into three 2’ x 4’ sections. The center section is not a deployment zone. When a p_layer_ deploys, he chooses both a short edge section *and* a long edge to be his reserve edge.

Opponent: Imperial Fists
-Lysander
-4x 10-man Tactical Squads with ML, Flamer
-Ven Dread with HF, TL-HF, Extra Armor + Drop pod with deathwind launcher
-Ven Dread with assault cannon
-Ven dread with 2 TL-Autocannon
-3x Vindicators with dozer blades

He wins the deployment roll and deploys his entire army (except for the ven in the drop pod) all along the edge of his deployment zone closest to the center of the board, expecting me to deploy and be within range of his vindicators by turn 2. Lysander joined a tac squad about 3’ away from my reserve edge. I deploy my Leman Russ in the far corner of the board, perhaps in range of just one of his missile launchers. My land speeder is set to deep strike, and I put the rest of my army in regular reserve. Dusldorf rides with the attack bikes, while the battle leader joins the grey hunters in their drop pod.

Turn 1: Imperial Fists

He drops his venerable dreadnought next to my Leman, but cant hurt it since it is only armed with heavy flamers. He forgets to pop smoke with it. Having noticed that I’d be coming on a long table edge within charging distance of one of his tac squads and a vindicator, he moves his force back away from my reserve edge, popping smoke on all of his vindicators and moving Lysander’s unit along with the other tac squads towards my edge. He also runs, moving into the two forests in his deployment zone.
Turn 1: Space Wolves

My ironclad drops in next to one of his vindicators in the center of the board, inside of his assault cannon dreadnought’s assault range. I move my Leman 12” away from his flamer dread and face my hull to his army instead of popping smoke. I shoot the vindicator. It explodes, leaving a much less terrifying crater in its place.

Kill points – SW: 1 / IF: 0

Turn 2: Imperial Fists

He finishes positioning his marines in the forests, along the edge of each that faces my reserve edge. Lysander’s unit takes a position in the center of the board, waiting to see where I’ll show up. His flamer dread chases after my leman russ, but is still obviously out of assault range, so he runs. He shoots everything minus Lysander’s unit at my ironclad, failing to do more than shake it. One vindicator attempts to shoot at my leman russ, but its shot falls short by less than an inch. He charges my ironclad with his assault cannon dread. The dreads bitchslap each other and end up as wrecks.

Turn 2: Space Wolves

Everything except for my drop pod and scout squad arrives. I move the bikes up on his right flank, positioning myself for a good side shot against another vindicator. My large blood claw unit walks on, aiming for the nearest tactical squad to the right of the center of the board and ~18” away from my edge. My land speeder deep strikes on the left flank, aiming for his drop pod and an easy killpoint. My rhino drives on to the left of the large blood claw unit, with the venerable taking cover to its left and slightly behind it. The leman drives another 12” towards the blood claws that just arrived, not eager to be crushed by his dread without someone to avenge it. It also pops smoke. The land speeder takes out the pod, while the bikes manage to stun their target and destroy its demolisher cannon (phew!). My venerable shoots four times into the side of his second vindicator and stun its crew. The horde of blood claws runs forward.

Kill points – SW: 3 / IF: 1

Turn 3: Imperial Fists

He moves Lysander and his unit closer to me, and is now roughly 24” away. Everything else of his stays put since it is either being treated as a gun platform or stunned. He kills two blood claws and wounds my attack bike unit once. The heavy flamer dread stops chasing the leman russ and instead moves toward Lysander at the center of the board.

Turn 3: Space Wolves
Everything else arrives. I deepstrike my drop pod full of grey hunters and the wolf guard battle leader into the corner opposite where all my other units are coming on, preparing to simply sit and shoot for the rest of the game. The scouts hug my table edge and space 2” apart. I don’t want to give out a free KP. The mob of blood claws moves 6” closer to the nearest tac squad. The wolf lord drives over to join this unit and extend its charge range, while his former unit of attack bikes turbo boosts in front of my scouts, giving them cover. My rhino moves 12” to get closer to a unit of tac marines that were hanging out in a forest behind the vindicator that the bikes blew up. My venerable walks closer to the vindicator it shot last turn, and manages to immobilize and shake it. I charge the near tac squad with the big blood claw unit and the wolf lord and it gets wiped out without a problem.

Kill points – SW: 4 / IF: 1

Turn 4: Imperial Fists

Now that a closer target has presented itself, Lysander moves towards my grey hunters and battle leader, leaving his unit of tac marines behind. He moves nothing again. He probably expected a vindicator or two to be usable. He does one or two wounds to the big blood claw unit and fails to kill the rhino with two krak missiles.

Turn 4: Space Wolves

I move my grey hunters away from Lysander and move the big blood claw unit closer to the next tac squad. My land speeder turbo boosts into the corner of the board. Since Lysander is nowhere near, none of these squads stand a chance (no power fists). The Leman russ and battle leader open up on Lysander, causing a wound. My attack bikes shoot his autocannon dreadnought, leaving it a wreck. The wolf lord and blood claws charge the new unit and wipe it out.

Kill points – SW: 6 / IF: 1

Turn 5: Imperial Fists

Lysander keeps walking by himself toward my grey hunters. His tac squads sit and shoot, and he again kills nothing but a couple of blood claws.

Turn 5: Space Wolves

I have no more nearby targets for assault, so I move my bikes near to his last vindicator and blow it up. Game over.

Kill points – SW: 7 / IF: 1

Secondary _object_ives – SW: 4 (2 FA choices alive) / IF: 0 (0 FA choices alive)
 
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2009 TSHFT Space Wolves battle reports
Dusldorf 2009/04/05 18:27
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Dusldorf 2009/04/05 18:27
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Dusldorf 2009/04/05 18:28
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Dusldorf 2009/04/05 18:28
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Dusldorf 2009/04/05 18:29
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Zen13 2009/04/06 21:19
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